Tag: System Design

The asymmetrical “Nachtmahr”

The project in my third semester was titled “Nachtmahr” which is the old word for a creature that causes nightmares in German folklore. This project was my first project 3D in the Unreal Engine and also my first multiplayer project. As a team we decided to try to create a multiplayer game because our curriculum […]

Arcade Game: Polymeere

In the second semester we were tasked with creating a 2D flat surface arcade game focusing on scientific aspects of seafaring, aviation or space travel. We already conceptualised the game in the first semester but were asked to change the concept. Information about the previous concept can be found here. The title “Polymeere” is a […]

Card Game: Battle Monsters

Battle Monsters is the prototype for a collectible card game I conceptualised in 2016. Two players try to reduce each other’s life points to zero by summoning monsters and casting spells on them to either weaken or strengthen them. Most monsters also have special abilities which can be used to gain a strategic advantage. The […]