Short Mystery Movie: Skriptorium

In my fourth semester I started a movie project with a few of my friends and fellow students. Unfortunately we had to rewrite the script a couple times to accomodate for hygiene guidelines. As Iwas responsable for writing the screenplay I decided to go more into a mystery direction as that worked better with the […]

Surviving: Shadows over London

Gameplay Since the game is divided into turns the player can take as long as they want to decide what each survivor they control should do on their turn. Survivors can be controlled independently of each other. That means it is possible to perform some actions with one character, switch to another character and then […]

Horror Game: Tubes

Tubes is a small survival horror project I am working on alone in my free time. The goal of the project is to “complete the loop” and finish an complete and playable game all by myself, going through all aspects of production. This project is currently in developement. Core Gameplay In Tubes the player explores […]

The asymmetrical “Nachtmahr”

The project in my third semester was titled “Nachtmahr” which is the old word for a creature that causes nightmares in German folklore. This project was my first project 3D in the Unreal Engine and also my first multiplayer project. As a team we decided to try to create a multiplayer game because our curriculum […]

The Innsmouth Case – Music

In 2019 I was asked by the developers of a humorous choose-your-own-adventure type of game set in the classic lovecraftian Innsmouth setting to create soundtracks to accompany the story and convey the mood of certain scenes in the game to the player. I created five tracks for the Game’s OST in my free time. Unfortunately […]

Auroran House

As part of my third semester I was assigned to create a 3D model and go through the entire pipeline of asset production with it. The model I created is based on a concept art for the houses of the Auroran people in the game “Fable”. I chose this piece of concept art from a […]

Arcade Game: Polymeere

In the second semester we were tasked with creating a 2D flat surface arcade game focusing on scientific aspects of seafaring, aviation or space travel. We already conceptualised the game in the first semester but were asked to change the concept. Information about the previous concept can be found here. The title “Polymeere” is a […]

Animation: Wretched Things

In my 3rd semester I created a 2D animation as poart of my studies telling the short story about someone coping with confidence issues and anxiety.

Soundscape: Shadow Maker

As an ongoing project starting in 2013 I created various atmospheric soundscapes through experimental use of sound design software. I published all these sounds under a creative commons 0 license because I wanted to enable other creators to use my work in their projects. A full list of sounds in the project can be found […]

Board Game: Deal With It

Das Spiel mit den fiesen Krisen / Be the Master of Disaster Deal With It is a fully playable boardgame I created in 2018. The goal of the game is to manage ressources and deal with catastrophies that randomly affect the game. Since the last remaining player wins the game they can either try to […]